On the featured weapons page, we do research and post it monthly on different weapons voted by viewers. We choose weapons off of this chart below. No custom zombie weapons (wonder weapons.)

The M16 is fully automatic in the campaign. It is the starting weapon in Operation 40, where it is equipped with an ACOG scopeand M203 Grenade Launcher and a Silenced M16 is seen in the hands Carlos, as well as two are found with just the grenade launcher.It is also the starting weapon in S.O.G., where it is equipped with a Masterkey. It can be found throughout S.O.G. with different attachments. An M16 can also be found in Crash Site off the bodies of dead teammates. Overall, the M16 has low recoil, a high rate of fire, and medium damage. The M16 fires in a Three-Round-Burst fire mode like it's Modern Warfare counterparts. It is part of the default "Assault" class. After having unlocked Create-A-Class, it does not need to be purchased with CODPoints. The weapon has high damage with moderate recoil, offset by mechanical burst-fire, meaning it is most effective at medium-long range, especially since it maintains its maximum damage up to longer ranges than all other assault rifles. However, the forced delay between each burst makes it less effective than automatic weapons at close range. All three rounds must hit at close to medium range for a kill, while four rounds are needed for kills at long-range, meaning that usually two bursts are needed at long range. However, if all three rounds hit, and one of them is a headshot, then it is capable of a one-burst kill at long range. Due to its burst fire, it is advised to use at medium range or longer.For close-quarter combat it is advised to carry duel-wielded pistols or the master key shotgun. The M16 is, for the most part, the same as its Modern Warfareincarnations, although its default range is longer. It is, however, slightly less effective due to the lack of Stopping Power, as more than one burst on target is needed for a long-range kill, and with the fire cap being lower than the G11 makes it less popular. The Infrared Scope and ACOG Scope actually decrease recoil, which is different from the rest of the weapons when equipped with those two attachments. The M16 with any attachment besides the grenade launcher has a solid color on the heat shield. The M16 and G11 compare to each other in that both are fired in three-round bursts. The M16 is unlocked much earlier, has superior damage (40-30 to 35-25), has more available attachments (compared to scopes),boasts the best range of all the Assault Rifles,and has better iron-sights.The G11's advantages include a higher firecap (meaning that the AR is more able to recover), a larger magazine (48 rounds puts it on top of all the other AR's), and having the hipfire of SMGs. Because of this, many people deem the G11 superior to the M16 and is more common than it. However, the M16 is capable of being a competitive Assault Rifle nonetheless. The M16 is available in Nazi Zombies, it can be bought off the wall for 1200 points. It is found right to the power inKino Der Toten, in the tunnels in "Five", near Speed Cola in Ascension, right where the Flinger is on Call of the Dead, on the right side of the door leading to the power (if coming from the mine cart entrance) in Shangri-La, and in Tunnel 6 in moon, right in front of where excavator PI breaches.Similar to Multiplayer, it is a three-round burst weapon. The M16 is useful in middle rounds. If going for headshots the M16 is useful up until round 10, where it should either be Pack-a-Punched, or replaced with a better weapon. When upgraded in the Pack-A-Punch Machine, it becomes the "Skullcrusher," making it fully automatic, increasing damage (one-hit-headshot until round 8), and adding an under-barrel M203 Grenade Launcher. The Skullcrusher is useful if going for headshots up to rounds in the early twenties. The M203 is good for taking out large groups on zombies and making crawlers. However, it has a wide radius of splash damage that can also injure and disorient the player, so the player should not use it in close range, unless one has PhD Flopper. The Skullcrusher itself can be quite useful as it has decent damage and a quick reload time, as well as sporting an excellent rate of fire. It should also be noted that the player can buy ammo for it off the wall.Campaign
Multiplayer
Attachments
Zombies